Nintendo Related, RightSprite Recommends



Released August 6 , 1996
Platform NES
Publisher Nintendo
Producer Gunpei Yokoi
Writer Yoshiharu Gotanda
Composer Hirokazu Tanaka


 Game Plot:

“The game takes place on the planet Zebes, a large, open-ended world with areas connected by doors and elevators. Metroid takes place first in the fictional Metroid universe. Space Pirates attack a Galactic Federation-owned space research vessel and seize samples of Metroid creatures. Dangerous floating organisms,While searching for the stolen Metroids, the Galactic Federation locates the Space Pirates’ base of operations on the planet Zebes. The Federation assaults the planet, but the Pirates resist, forcing the Federation to retreat. As a last resort, the Federation decides to send a lone bounty hunter to penetrate the Pirates’ base and destroy Mother Brain, the mechanical life-form that controls the Space Pirates’ fortress and its defences. Considered the greatest of all bounty hunters, Samus Aran is chosen for the mission”

Technical achievement

Metorid was one of the first games to include backtracking .This enable the player to experience a totally different type of genre of game play with the simple enabling  for the player to  move both left ,right, up ,down of the screen “backtracking “.Where the player can venture of onto the entire map . Which was also introduced to by the same makers on the game Zelda game Creating this non linear style of game play . The game also introduced multiple endings when completing the game .This shocked the audience revealing the samus in a bakini if the player managed to complete it with in a certain time. The revelation of the main character Samus being a woman was also lauded as innovative, at a time when female video game characters were forced into the role of dutiful queen or kidnapped princess, missile-blasting the way for other characters like Chun-Li ( Street Fighter series)and Lara Croft ( Tomb Raider series)”.

Japanese Version jap_flag

The Japanese version was released onto the Famicom Disk System which was a peripheral available only for the Japanese territory . This expansion bay provided gamers and developers with more flexibility, with the larger capacity and the ability to rewrite data directly to the disk. This how ever proved to be a bit of a fail into to the gamer market and was quickly removed off the selves . This was mainly to do with the cost of production. Not only were the games cheaper to manufacture on the disk-based medium, they were cheaper for the consumer as well.


Pal / Ntsc version Pixal usa flag

metroid-1024x654.pngThis version was released on a stranded Cartridge .Which was a lot more convenient to out reach the market of the western audience . By doing so brought over the method of password inputting which all of us gamers know through out the late 80’s and 90’s. This  was because the standard NES cartridge  did not have the memory compatibility to feature the save option like the Japanese floopy disc . When the  player would reach at certain points of the game a screen indicating a password would pop up for the player to input the next time you would be at the title screen . Many players were trying there very own words to come across any cheats or clinches . Typing in the word Justin Bailey feature actually featured Samus in a bakini with green Hair which quickly was  re-known as a cult classic . No body today still know what connection Justin Bailey has with Metroid.

Leave a Reply